Come what may gibberish from an artist^U^U programmer^U^U designer in the video games industry.
Another great post by the Gamey Little Hacker!I got a request if that ain't to forward. Since I'm a newbie and interested in how to use scripts in games, I would be real happy if you could post a dev session vid/tutorial. :)Another related topic, could you recommend a book on scripting in games that is good for a beginner.
Thanks Karl.I'm not really setup for doing vidcaps of anything but the d3d surface (with Fraps). I could investigate how to get something running, but selfishly I'd rather work on the game. Besides, as I've mentioned before, this is all hideous and nothing I'd want to expose a young impressionable mind to. I couldn't live with the consequences!I'm afraid I never really got into programming books. I've read the gems series, thumbed through the Patterns book and made my way through the Effective C++ books, but that's pretty much it. I was a film school major, not a CS student. I keep meaning to get to some studying though, so if you come across anything interesting in your search, come back and tell me.
No worries. I'll guess I'll have to wait until the release of the game.Another thing that interests me is terrain following. How do you solve your collisions with the ground?P.s. I'm also from a film background, I got a bachelor in film production. D.s.
Another filmy! Joy! Welcome, brother.For a brief look at the collision strategy in the game, I direct you to my new post. Enjoy!
I really like the look of the game you are developing and am enjoying reading your posts on it.I've been looking into game programming for a while now and not really been able to get into it in languages like C++. I'm a C# developer by trade and focused mainly on the business applications side but looking to change that soon!I read in your posts that you're using a scripting tool called Stutter, is this something you have developed? Could you post more info on it? and how you interface with xnaRegards,Pete
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Another great post by the Gamey Little Hacker!
I got a request if that ain't to forward. Since I'm a newbie and interested in how to use scripts in games, I would be real happy if you could post a dev session vid/tutorial. :)
Another related topic, could you recommend a book on scripting in games that is good for a beginner.
Thanks Karl.
I'm not really setup for doing vidcaps of anything but the d3d surface (with Fraps). I could investigate how to get something running, but selfishly I'd rather work on the game.
Besides, as I've mentioned before, this is all hideous and nothing I'd want to expose a young impressionable mind to. I couldn't live with the consequences!
I'm afraid I never really got into programming books. I've read the gems series, thumbed through the Patterns book and made my way through the Effective C++ books, but that's pretty much it. I was a film school major, not a CS student. I keep meaning to get to some studying though, so if you come across anything interesting in your search, come back and tell me.
No worries. I'll guess I'll have to wait until the release of the game.
Another thing that interests me is terrain following. How do you solve your collisions with the ground?
P.s. I'm also from a film background, I got a bachelor in film production. D.s.
Another filmy! Joy! Welcome, brother.
For a brief look at the collision strategy in the game, I direct you to my new post. Enjoy!
I really like the look of the game you are developing and am enjoying reading your posts on it.
I've been looking into game programming for a while now and not really been able to get into it in languages like C++. I'm a C# developer by trade and focused mainly on the business applications side but looking to change that soon!
I read in your posts that you're using a scripting tool called Stutter, is this something you have developed? Could you post more info on it? and how you interface with xna
Regards,
Pete
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